Duncan has the power to see things with his fingers, which helps him choose needed tiles after he joins the school Scrabble club. Eventually, Duncan ’s skills bring him to the national Scrabble tournament, where he meets two other young Scrabble players - April and Nate. As the kids get to know each other they take a side trip to a crumbling amusement park, which launches them into an unexpected adventure and reveals a surprise about Duncan's family secret. (Recommended Ages: 5th - 8th)
Samantha Mather, a descendent of the Puritan minister Cotton Mather, has had her life turned upside down by the mysterious illness of her father. When Sam and her stepmother move into her father's house in Salem, MA, she finds herself shunned by most of the townspeople, including a group of girls who call themselves The Descendents. As strange and unexplainable events start to occur, Samantha realizes there are dark forces at work in Salem. Help comes from an unlikely source, a 324-year-old ghost named Elijah. Recommended for grades 9 up.
Shrouded in fantasy, the Biltmore Estate in Ashville, North Carolina vividly comes to life in Serafina and the Black Cloak, exciting young readers about American history. Names like Vanderbilt jump off the page mingling with despicable villians and a magical forest. Get your students interested in history through this fictional twist on a very real past. Grades 6-8.